Unflaired posts don't get an upvote button and incorrectly flaired posts may be removed. Your account must be 3 days old to comment and at least 30 karma to post here.įlair your post appropriately after submitting. Submit a link Submit text post Please activate this subreddit's custom style for access to extra functionality such as content filtersįor Sim mode, visit r/WarthunderSim! Rules No data about difficulty of WW game mode (AB, RB, SB). Participation of tanks not confirmed, but WW mode without playable tanks have no sense for me. No playable ships in this patch, but we can play with AI units (included Japanese forces). Important feature is that clan should be involved to battle to participate (if no involve then no access to battle). Clans cannot participate at both sides of battle (1st time as ally, 2nd as enemy), no information how clans may select side to fight. Because the common players have "no morale" then morale feature have impact for AI units only.Ĭlans are not owners for territory where they fighting on - the owner of territory is a "country" only. With supplies battle may be still supported even the enemy team has superiority in this region. Single army looks a stack of available supplies. There is a operation / battle commander (not sure who it is).īattle commander is responsible for battle / operation activation, set main targets, call supplies and activate new structures when previous ones are destroyed. It means that each "event" - point of action is described by map, operation and battle. Single operation is a series of battles at local regions (called events). There is no idea what a map is (probably map is airplane map).Īt this map a several operations may be activated, probably at the same time but independently to self. The highest level is a single map where whole "action is defined. Finaly the diggers are finding world war info, means it should be in testing soon
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